HTC Vive to be Commercially Available in April, DK2 at CES
The HTC Vive is on track to arrive in April of 2016, according to a new post on HTC's blog. This will put its release date as being after that of the PlayStation VR and the Oculus Rift, though not by much.
HTC Vive will only be slightly late and much improved to the party.
HTC have updated their blog and have confirmed a planned Q2 consumer availability date. Before then they plan on making another 7,000 units available to developers. At the beginning of January HTC will be showing off the newest iteration of the developer kit at CES, hopefully improving steadily over the first generation.
In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail. This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.
At the moment the Vive has a 1200x1080 OLED screens in each eye that's capable of 90Hz refresh rates with only small amounts of perceptible motion blur. On the front there are a gyrosensor, an accelermoter and even a laser position sensor that allow for tracking your movements in a 3D space.
Last week I've had another chance to give the Vive a go, this time with the controllers being wireless. The experience is second to none when the Steam VR base station is taken into account. It's a blast to be able to walk around in a sufficiently large space and have that be translated into a video game. The screens do exhibit the screen-door effect, but the whole package makes for a compelling argument for the coming of the VR revolution. Not every game can be made to so brilliantly take advantage of all the components, but this platform seems to have a lot going for it.
The partnership with Valve is likely one of those positive aspects, and HTC has also been very hard at work bolstering their own gaming and other media content to make their ecosystem something more viable and attractive to consumers. Will it be the right VR setup for you?
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