Hellblade Will Have Three Options on Xbox One X: 60FPS Mode, Enhanced Visuals and High Resolution (up to 4K)

Alessio Palumbo
Hellblade

The release of Hellblade on Xbox One has been just confirmed via press release by UK developer Ninja Theory. The game now has its own Microsoft Store page, too, where you'll be able to pre-order the game from Monday ahead of its scheduled April 11th release date. The price will be $29.99/£24.99/€24.99, though there's going to be a 10% discount for those who pre-order or buy Hellblade in its first week.

According to Ninja Theory, Hellblade on Xbox supports HDR and the game is enhanced for Xbox One X, with players having the choice of three enhanced modes to select from. Enhanced Visuals mode offers extra FX and visual quality throughout the experience, High Framerate mode runs the game at 60fps and High Resolution mode runs the game with dynamic resolutions up to 4K.

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For comparison, we confirmed with Ninja Theory ahead of the original launch that Hellblade runs up to 1440P resolution on PlayStation 4 Pro when selecting the Resolution Mode, while the 60FPS mode runs at 1080P. There was no Enhanced Visuals mode, though.

I loved my time with Hellblade when I reviewed it for PC back in August 2017.

Blending powerful imagery, unrivaled visuals quality, an excellent combat system and a unique setting that mixes Norse mythology with mental illness, Ninja Theory fully delivers on their independent AAA pitch with Hellblade: Senua's Sacrifice. This is one of those titles that, albeit not flawless, should be experienced by every gamer at some point.

One of my few gripes was that the game did not support High Dynamic Range displays at the time, which is being fixed with this release for the Xbox One X. It is unclear yet whether HDR will be also patched in for PC and PlayStation 4; we'll try to reach out to Ninja Theory and confirm this information.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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