Half-Life 2 RTX Is in Development by a Group of Modders, Will Support Ray Tracing, DLSS 3, RTX IO

Alessio Palumbo
Half-Life 2 RTX

During a pre-Gamescom 2023 press briefing, NVIDIA announced that Half-Life 2 RTX is now in development. The project is being handled by four of the top Half-Life 2 modding teams, who have been approached by NVIDIA and have decided to come together as Orbifold Studios to remaster the game with the RTX Remix creator toolkit that they received in early access.

Just like Portal Prelude: RTX, this will support ray tracing, DLSS 3, and RTX IO. We have already seen a work-in-progress Half-Life 2 path tracing mod made with RTX Remix, but this is on another level, as you can see in the image gallery below.

Related Story NVIDIA RTX Remix Logic Is Out Now, Allowing Modders to Add Dynamic FX to Classic PC Games

The remaster's project has just started, though, and the team is awaiting reinforcements. If interested, head to nvidia.com/HalfLife2RTX to join the effort.

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Half-Life 2 RTX

During the Q&A portion of the press briefing, I asked if there were any updates on the public availability of the RTX Remix creator toolkit. RTX Remix Product Manager Nyle Usmani replied that NVIDIA will continue to provide early access to more and more creators, just like they are doing with this project, but there's no ETA on a public launch yet.

Half-Life 2 RTX is just one of the many announcements shared by NVIDIA at Gamescom 2023, such as DLSS 3.5, newly announced RTX/DLSS games, newly announced GeForce NOW games, and improvements to the Avatar Cloud Engine (ACE) powered by NeMo SteerLM.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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