Grand Theft Auto: The Trilogy – The Definitive Edition PlayStation 5 File Size Revealed

Nov 3, 2021 at 10:55am EDT
Grand Theft Auto

The Grand Theft Auto: The Trilogy – The Definitive Edition PlayStation 5 file size has been revealed today, and it is smaller than the size of the Xbox Series X|S version.

According to the reliable PlayStation Game Size Twitter profile, Grand Theft Auto III – The Definitive Edition will be 5.293 GB big without the day one patch on PlayStation 5, Grand Theft Auto: Vice City – The Definitive Edition 10.768 GB big, and Grand Theft Auto: San Andreas: The Definitive Edition 22.679 GB big, for a total of 38.74 GB.  As such, the PlayStation 5 version is over 10 Gb lighter than the Xbox Series X|S release, which will require a total of 49 GB of free storage space for all three games.

Related Story Grand Theft Auto: The Trilogy – The Definitive Edition To Release On The Epic Games Store This Week – Rumor

Grand Theft Auto: The Trilogy – The Definitive Edition will include a variety of visual and gameplay improvements that will improve the experience in all three games, such as improved controls, targeting, and lock-on aim, NVIDIA DLSS support on PC, and more.

Grand Theft Auto: The Trilogy – The Definitive Edition introduces wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more. The Nintendo Switch version also features Switch-specific controls including Gyro aiming, as well as touch screen camera zooming, pans, and menu selections, while the PC version includes support for NVIDIA DLSS and additional new Accomplishments via the Rockstar Games Social Club.

Grand Theft Auto: The Trilogy – The Definitive Edition launches on November 11th on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, and Nintendo Switch.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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