God of War Laufey Reportedly Targets First Half of 2027, Lining Up With Santa Monica’s Beloved March-April Window

Jun 14, 2026 at 09:00am EDT
A character from the game 'God of War Laufey' stands in a vibrant, mythical landscape with the text 'LAUFEY' prominently displayed above.
RUMOR ASSESSMENT

85%

Highly Likely

The long-rumored God of War Faye, now known as God of War Laufey, was easily the standout game not only of Sony's State of Play but also of the whole Summer Game Fest when it comes to overall impact. Marketing firm LevelUp ranked its performance across trailers, press coverage, and community engagement, finding that it far outpaced any other game shown throughout the week.

The announcement did not include any precise launch window, which worried fans. Bloomberg's Jason Schreier chimed in to say that the game isn't "years away", though he wouldn't be more specific than that. Now, renowned insider Nate the Hate revealed that developer Santa Monica Studio has been targeting the first half of 2027, though he admits that might have changed since.

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Their last game, God of War Ragnarök, launched on November 9, 2022, but historically, the Californian development team has always favored the March-April release window:

It stands to reason we might see a repeat this time around. This would also give Sony plenty of time to market the year's other big PlayStation exclusive, Naughty Dog's Intergalactic: The Heretic Prophet. Since 2013's The Last of Us, Naughty Dog has released games in either late Spring or Summer:

The development team behind God of War Laufey also teased that more information will be shared in the coming months. We already know the goal for the combat system is to blend the Greek and Norse sagas, though there are still many unknowns to unravel as we get closer to launch on PlayStation 5. Until then, stay tuned.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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