Ghostwire Tokyo New Video Compares NVIDIA DLSS, AMD FSR and TSR Performance

Francesco De Meo
Ghostwire Tokyo

A new Ghostwire Tokyo comparison video has been shared online, comparing the game's performance running with NVIDIA DLSS, AMD FSR, and Unreal Engine Temporal Super Resolution.

The comparison video, which has been put together by Cycu1, is pretty thorough, showcasing all the different available presets. The gameplay has been captured on a machine powered by AMD Ryzen 9 3900X CPU, NVIDIA GeForce RTX 3080, and 16 GB RAM.

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Alessio had the chance to try out Ghostwire Tokyo ahead of launch, highlighting how the PC port is quite solid, featuring plenty of different graphics settings alongside the already mentioned DLSS, FSR, and TSR support.

As you can see from the screenshots below, there's a decent amount of graphics settings, such as the ability to tweak the ray tracing culling distance and the quality of shadow maps, texture streaming, subsurface scattering, and global illumination. You can also turn off the motion blur, which I generally recommend, and thankfully Ghostwire: Tokyo supports both uncapped frame rate and exclusive fullscreen mode. Once you activate HDR mode, the brightness slider is updated to allow for tweaking of the maximum luminance and the UI luminance level. These settings should be mandatory in 2022 games, but even major titles sometimes lack them, so it's always nice to see them.

Ghostwire Tokyo launches on PC and PlayStation 5 on March 22nd worldwide.

Face the unknown, uncover the truth and save the city

Tokyo is overrun by deadly supernatural forces, perpetrated by a dangerous occultist, causing Tokyo’s population to vanish in an instant. Ally with a powerful spectral entity on their quest for vengeance and master a powerful arsenal of abilities to unravel the dark truth behind the disappearance as you FACE THE UNKNOWN in Ghostwire Tokyo.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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