Ghost Recon Breakpoint’s DLC Missions, New Premium Currency, and Battle Pass Detailed
Ubisoft is really doubling down with their live service approach with the upcoming Tom Clancy’s Ghost Recon Breakpoint. The game will have free post-launch content, a paid Year 1 Pass, a new premium currency that can be used to buy cosmetics, exclusive vehicles, and “time savers,” and a Fortnite-like battle pass. No potential money-making rock is being left unturned.
Let’s start with the Year 1 Pass. As we reported previously, unlike other recent Ubisoft games, not all Ghost Recon Breakpoint post-launch content will be free. Each of the game’s three DLC episodes includes a story expansion and two of them, Deep State and Transcendence, are exclusive to the Ghost Recon Breakpoint Year 1 Pass.
Here’s everything include in the Year 1 Pass, which costs $40:
- Access to two Year 1 adventures and their rewards (non-owners can be invited to play the entire mission)
- One-week early access to the three new classes and instant unlock
- Siren’s Call Mission coming day one
Special Operation Forces pack, which includes:
- Scorpio Scout | Quiet Blueprint
- 1400 Skell Credits to craft the blueprint once at Maria’s shop or a bivouac
- Covered ACH
- Crye G3 Combat Pants
- Cross Draw Vest
Here’s a more detailed rundown of the free and paid content included in Year 1’s three episodes:
Project Titan is the first raid to come to Tom Clancy’s Ghost Recon Breakpoint, bringing you to a volcanic island to test your skills against lethal opponents. The raids are a four-player co-op experience that is entirely free to play for all players, with exclusive rewards to obtain. New rules will heat things up each week as these fresh elements keep things interesting between bosses.
Live Events will feature special guests who will help Nomad tackle new terrible threats. A new Live Event will be available with each Year 1 Episode, and each will last one month. Our first event features none other than the Terminator. A new narrative arc focuses on the T-800, who comes from the future to threaten Auroa and its inhabitants.
Completing these Live Event missions will provide you with new weapons, attachments, vehicles, and customization items. If you miss a Live Event, you will still be able to play the main event story missions after it has passed; however, you will not be able to get the event-specific rewards – so make sure you check it out while it’s live!
The Engineer is the first class arriving in Tom Clancy’s Ghost Recon Breakpoint post-launch. The Engineer will be free for all users, but Year 1 Pass owners will get an instant unlock of the class, no Skill Points needed, as well as one-week early access.
Each faction in Tom Clancy’s Ghost Recon Breakpoint will evolve, starting at launch. Two narrative missions will begin every three weeks, allowing players to follow an evolving story. You will also have access to 14 daily missions that pose new obstacles in the open world, bringing fresh tactical challenges every day.
Episode 1 will give consistent multiplayer updates to the intense action of Ghost War. These updates will include balancing and new maps.
New Adventure – Deep State
A new adventure called Deep State provides more than five hours of additional gameplay that expands the original story. The first hour or so is free for all players, and Year 1 Pass owners receive the entire adventure. If you do not own the Year 1 Pass, you can join a friend who does own it in co-op to complete the entire mission. However, only Year 1 Pass owners will receive the exclusive adventure rewards.
Updates to our first raid, Project Titan, will be coming.
New Adventure – Transcendence
Episode 3 will bring another adventure with more than five hours of gameplay and will introduce a new faction. The first hour is free for all players, and Year 1 Pass owners receive the entire adventure. As with the Episode 2 adventure, you are welcome to join a friend who owns the adventure in co-op to complete the entire mission; however, only those with the Year 1 Pass will get exclusive adventure rewards.
Meanwhile, the Credits from Ghost Recon Wildlands are being replaced with two currencies – Skell Credits, which can be earned in-game, and Ghost Coins, which are purchased with real money. Ghost Coins will be mostly used for cosmetic stuff, but they can also be used to buy exclusive vehicles, various time savers, and get weapon blueprints and attachments automatically (usually they have to be found in game). Here’s the breakdown of what you can buy with Skell Credits and Ghost Coins:
You can use Skell Credits for:
- Crafting specific weapons
- Unlocking specific attachments
- Purchasing specific weapons and gear
- Unlocking specific customization items
- Unlocking specific vehicles
You can use Ghost Coins for:
- Exchanging for more Skell Credits
- Unlocking weapon blueprints automatically
- Unlocking weapon attachments automatically
- Exclusive customization options
- Exclusive vehicles
- Various time savers
- Rewards Booster
Finally, here’s some details on the new Battle Rewards system, which, as mentioned, works just like a Fortnite battle pass.
- Players progress in Battle Rewards by earning Battle Points, which are obtained by completing faction missions or Ghost War matches.
- The number of Battle Points a player can earn in a day is capped.
- Each tier of Battle Rewards will provide access to exclusive rewards.
- Each Episode will have two separate phases (called Acts) of Battle Rewards. Each Act will offer a fresh set of 50 items to unlock.
Ghost Recon Breakpoint takes aim at PC, Xbox One, and PS4 on October 4. An open beta will be available on all platforms this weekend -- you can get more details here.
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