Gears of War E-Day Is Being Co-Developed by People Can Fly

Alessio Palumbo
Gears of War E-Day

fYesterday, Polish developer People Can Fly announced that it is co-developing the upcoming prequel Gears of War: E-Day with The Coalition. People Can Fly has a long history with the franchise, having ported the first installment to PC and having led the development of Gears of War: Judgment, so it's a return home in a way for them.

PCF CEO Sebastian Wojciechowski stated:

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Returning to collaborate on the next chapter of this legendary saga is both a privilege and an exciting opportunity to build upon the intense, visceral action and rich storytelling that fans have come to love. We are deeply grateful for our partners’ trust and support on this journey.

Guillaume Barry, Development Director at PCF, said:

Our team at People Can Fly, made up of dedicated Gears of War fans, is pouring everything we have into creating an experience that will exceed expectations. While we can’t share more just yet, we’re eager for the day when we can show all the exciting things we’ve been working on.

Mike Crump, Studio Head at The Coalition, added:

Gears of War: E-Day is not just our next major game; it’s a return to what makes Gears of War games special and authentic. We’re pleased to be partnering with the talented folks at People Can Fly who have been a part of our franchise’s legacy for so long.

Announced at the Xbox Games Showcase 2024, Gears of War: E-Day will take fans back fourteen years before the events of the first entry, to Emergence Day, when the Locust Horde first emerged from the underground of the planet Sera to wreak havoc among humans. This will provide the chance to explore the beginning of the narrative as well as the birth of the close friendship between Marcus Fenix and Dom Santiago.

No official release window has been provided yet, although rumors point to a launch sometime this year—and a PlayStation 5 port may also be on the cards.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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