Fortnite’s Original ‘Save the World’ Co-Op Campaign Will be F2P Next Month

David Carcasole
Four characters from 'Fortnite Save the World' in an action scene with text 'FORTNITE SAVE THE WORLD FREE TO PLAY.'
Image credit: Epic Games

Considering the fact that Fortnite initially launched almost a full decade ago, there are likely more than a few of the youths who spend their gaming time jumping out of the battle bus who have no idea what the game looked like when it first launched. Epic Games didn't initially launch this battle royale smash hit that took over the world. It began as a very different game as Fortnite: Save the World, a PvE, co-op action-building game.

Now, however, even more so than with the launch of Fortnite OG, Epic Games will be bringing its world-dominating game (that it can apparently barely afford) back to its roots with Fortnite: Save the World returning as a free-to-play offering next month on April 16, 2026.

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It'll be available on almost every platform that Fortnite is available on. The only platforms missing out are the original Nintendo Switch and mobile devices, even if you're trying to play it through cloud gaming on those devices.

Everything else though - PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch 2, PC, GeForce NOW, Amazon Luna, and Xbox Cloud Gaming - is where you'll be able to jump into Fortnite: Save the World, fighting against hordes of monsters while exploring a large destructible world.

You can pre-register for the game now, with different community goals set for the game hitting 300K, 700K, and 1M pre-registrations.

For more on Fortnite, check out our hub page where you'll be able to find all of our coverage of Epic's popular live service platform.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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