Final Fantasy VII Remake Comparison Video Highlights Barebones PC Port, With Maximum Settings Equivalent To PS5 Version’s Quality Mode

Francesco De Meo
Final Fantasy VII Remake
FINAL FANTASY VII REMAKE_20210608005047

A new Final Fantasy VII Remake comparison video has been shared online, highlighting the differences between the newly released PC version and the PlayStation 5 release.

The new video, shared on YouTube by ElAnalistaDeBits, highlights how barebones the PC port is, which is also our take in the hands-on article. Maximum settings in the PC version are equivalent to the PlayStation 5 version's Quality Mode, and the only noteworthy improvement is support for 120 FPS gameplay. This is extremely disappointing, considering Square Enix did put out some great PC ports in the past, such as Final Fantasy XV Windows Edition.

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- The Final Fantasy VII Remake PS5 version shown corresponds to the quality mode. This mode runs at dynamic 2160p and 30fps.
- The PC version runs with an RTX 3080.
- On PC we can choose up to 120FPS. The game activates dynamic resolution to maintain the set framerate.
- PC includes all the nextgen improvements added in June with the PS5 patch.
- The settings on PC are insufficient. We can only change the shadows, textures and the number of NPCs for now.
- The maximum settings are equivalent to the PS5 settings. Both platforms have the same quality of shadows, textures, anisotropic filtering, drawing distance, lighting ...
- The PC version also supports HDR.
- It seems that the PC version has been a PS5 port, without any additions (except for the possibility of reaching 120FPS). I hope that over time they improve the graphical settings for further optimization.

Final Fantasy VII Remake is now available on PC, PlayStation 5, and PlayStation 4. You can learn more about the game by checking out my reviews of the original PlayStation 4 release and of Intergrade.

Final Fantasy VII Remake is a masterful modernization of the series' classic formula. The game is an extremely solid JRPG that looks, sounds and plays great, despite some pacing issues and linearity. That said, the unexpected story twists may sour the experience a bit for those who expected a faithful remake.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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