Final Fantasy VII Rebirth’s Performance Mode Will Have Its Graphics Improved via Patch

Alessio Palumbo
Final Fantasy VII Rebirth

Square Enix released the hugely anticipated action RPG Final Fantasy VII Rebirth last Thursday, garnering widespread critical acclaim. Our Kai Powell gave it a perfect score:

If there’s one word to describe Final Fantasy VII Rebirth, it would be ambitious. Tetsuya Nomura, Kazushige Nojima, and the rest of Creative Business Unit I at Square-Enix have turned what is merely the remainder of Final Fantasy VII’s Disc One upon leaving Midgar into a 100-hour-long epic. Moments of distracted exploration throughout the massive wide-open environments are often bookended with more linear story segments that balance comedy and somber moments. Players will feel more intimately engrossed with the story of those chosen by the planet and routinely have their fond memories of playing the original tickled with delight. Final Fantasy VII Rebirth is an absolute must-play for fans of the series. It takes the second chapter of Cloud Strife's struggle to save the planet he calls home and surpasses the highs of Final Fantasy VII Remake in every way.

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However, that's not to say there are no refinements to be made. For instance, Digital Foundry criticized the game's Performance Mode for its grainy graphics and less-than-perfect 60 frames per second target frame rate.

Square Enix is aware of the issues. According to the website One More Game, Final Fantasy VII Rebirth Game Director Naoki Hamaguchi said:

We’ve received a lot of feedback on whether the graphics in the performance mode will be improved or not. We hear you, and we are currently working on an update patch to improve that aspect. I don’t think the release date would be far away from now. We have heard from players that in certain situations, the facial lighting makes some character shadows look very scary. So that’s one part of the update that we are working on.

Final Fantasy VII Rebirth is only available on PlayStation 5 for now. However, a PC version is practically assured, so those looking for the best possible visuals should probably wait for that port.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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