Fable Legends DX12 Up To 40% Faster Performance; Xbox One “Visual Bar”Pushed Higher
Fable Legends will be using DirectX12 (DX12), and according Lionhead’s studio director, Stuart Whyte, the performance gain from using DX12 is quite a bit, compared to DX11. This doesn’t only apply to the PC version of the game, but the Xbox One also benefits quite a bit from using DX12.
Whyte said this in a recent exclusive interview with website BidnessETC. In the interview, Lionhead’s studio director was asked why Fable Legends is using DX12. According Whyte, anything that helps improve visual quality in a game, will be loved by developers and players. By using Microsoft’s new DirectX technology, the development team was able to achieve “a significant amount of horsepower – resulting in increased visual fidelity, higher frame rates, and improved shadows and effects.”
Whyte added that, depending on the graphic card used, a performance improvement of “up to 40%” was achieved, compared to DX11 performance.
Fable Legends DX12 On Xbox One; Visual bar pushed higher
While Fable Legends was initially announced as an Xbox One game, the game will also be released for PC (Windows 10) and will allow cross-play between both platforms. On several occasions, Microsoft has stated that the Xbox One will benefit from DX12, but it won’t change the console’s graphics capabilities.
On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing”, Microsoft’s Phil Spencer said during an interview with the Inner Circle last year.
According Lionhead’s director, though, Fable Legends is using a number of features on Xbox One, including asynchronous compute and efficient multi-threaded rendering.” These features allows Lionhead to “push the visual bar higher than would otherwise be possible.”
Surely we’re excited about the performance gains on both PC and Xbox One. Fable Legends were initially slated for a release in 2015, but was delayed to 2016 to further polish the game.