A Perspective on the Elite: Dangerous Xbox One Preview – Cars, Trains and… Spaceships?

Jeff Williams

The Real Draw to the Xbox One

Close Quarter Combat

Ok, this is what it’s about! CQC is the Elite: Dangerous take on PvP arena combat. I’ve had enough of learning mechanics and just want to get straight in so I dive right into a deathmatch. No teams, no flags to capture, just other spaceships to shoot. I’m still struggling a bit with the controls but put in a respectable first attempt and finish on the podium in third place with 2 kills, 1 assist and 2 deaths.

 

Not bad, time to jump into a “Team Conflict”. Ouch, not so good, match finishes a draw and I died twice not hitting a single enemy. When each round finishes, you see how you/your team did, along with achievements/experience earned (my school days come back to haunt me as I see an achievement called “Try Harder!” with a few XP thrown in for it). It’s important as CQC does not use the currency of the main game itself. Your ships are lent to you for the championship and you have to earn experience to unlock more ships/loadouts.

The controls are becoming a bit more fluid now as I start getting the hang of them, if only they had a yaw (hint, default controller layout, nothing is mapped to yaw!). There are various power-ups sprinkled around the maps which add to the fun and all in all it’s a reasonably fun experience. There are some interface issues which I’ll cover later.

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