Dragon’s Dogma Creator Hideaki Itsuno Joins Tencent’s LightSpeed to Work on AAA Action Games

Alessio Palumbo
Dragon's Dogma Hideaki Itsuno
Hideaki Itsuno has been hiring several former CAPCOM developers to his new Lightspeed studio. Now, he also explained why he left CAPCOM.

Just before the release of Dragon's Dogma 2 in March, franchise creator Hideaki Itsuno expressed his desire to make something wholly new and original for his next project. Fans certainly thought he meant at CAPCOM, but the veteran game director surprisingly left the Japanese company at the end of August after a career of thirty years. His credits at CAPCOM also include Power Stone, Auto Modellista, and multiple Devil May Cry games, including the critically acclaimed latest entry.

Today, we finally learned what's next for the maker of Dragon's Dogma 2. Tencent's LightSpeed Studios announced that Itsuno is the new Head of their Japan Studio. He'll work on triple-A action games. The latter is no surprise, as that's what Itsuno has done for most of his career, though the same can't be said for choosing LightSpeed, which is not a household name in the industry yet.

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On the other hand, LightSpeed is gathering momentum to achieve great things. Two and a half years ago, they showed off Code: To Jin Yong, an impressive-looking open world roleplaying game made with Unreal Engine 5 and set in a Wuxia-inspired world. While we haven't heard more info on this game since that reveal, another LightSpeed team based in Los Angeles demonstrated an equally gorgeous open world game called Last Sentinel during last year's The Game Awards. This one will be set in a dystopian sci-fi version of Tokyo. A few months ago, LightSpeed LA also announced a new state-of-the-art performance capture facility, showing that budget isn't too much of an issue at this stage.

Based on the news announcement, it sounds like Itsuno will be coordinating the efforts of the global teams, but that doesn't mean he won't eventually create a new project of his own. Personally, I'd love it if he would gather feedback about Dragon's Dogma 2's shortcomings and try to improve upon the formula, which had definitely stagnated quite a bit in the sequel, in a spiritual successor.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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