DOOM Eternal Restored Graphics Effects Mod New Version Adds New Shadows Options and More

Francesco De Meo
DOOM Eternal

Since its release a few weeks back, the DOOM Eternal Restored Graphics Effects mod received a couple of updates that introduce new options, including one that enables ray tracing through ReShade with the Pascal Glitcher's Ray Tracing plugin.

The latest version of the mod, 1.51, features, alongside the ReShade with ray tracing option, which also features tweaked values for Pascal Glitcher's Ray Tracing plugin to enable much better shadows, the ability to increase the distance at which light sources are rendered, the ability to increase the resolution of shadows cast by the sun, and many more. Changing these options will have an impact on performance.

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Restores several removed graphical effects from the game using the command console (such as Moving Helmet HUD, Player Shadow, Lens Flares, etc), along with a ReShade to improve the anti-aliasing and image color/clarity overall. Also enables the weapon wheel to pop and slow down time right when pressing the key, rather than a few seconds after.

You can learn more about the mod by heading over to Nexus Mods.

The developer of the DOOM Eternal Restored Graphics Effects mod also released the DeLighter mod last month, tweaking lighting so to make the game look closes to its predecessor and the QuakeCon 2018 demo in terms of lighting.

What This Mod Does: Makes the game lighting much more realistic by removing and/or tweaking the fake spot lights on the player and on enemies. Gets the graphics a bit closer to Doom 2016/QuakeCon 2018 Demo with no performance hit.

Why: It looks like id heard the feedback that Doom 2016 was too dark. Unfortunately, they went too far in the other direction and added so many bright lights on the player and enemies that they look very out of place from the environment. This, in my opinion, ruins the great atmospheric lighting in the game, so I decided to remove it.

DOOM Eternal is now available on PC, PlayStation 4, and Xbox One worldwide. The game will launch on Nintendo Switch later this year.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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