Doing 60FPS on Next-Gen Is Much Easier; Our Next Games Will Be Cross-Gen – Shadow Warrior 2 Dev

Feb 29, 2020 at 12:17pm EST
Shadow Warrior Xbox Series X PS5

We recently had the chance to speak at length with Flying Wild Hog CEO Michał Szustak. The studio that brought gamers Shadow Warrior (and Hard Reset) has been silent for a few years but is now about to announce two new AAA projects later this year, after getting acquired by Supernova Capital.

During our interview, Szustak said that hitting 60 frames per second on next-generation consoles will be much easier for developers thanks to the vastly increased computing power, though the games will be available on current-generation consoles as well.

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So for us, since we do action games, we are super happy because it will be much easier to deliver 60 frames per second, obviously. I'm an old school gamer so 60FPS is important for me. So yeah, I'm super excited about it. In terms of difficulties with making the games, I think the new generation will be much more accessible. So we predict that we will have less problems to actually, you know, develop games for next than we had with the current-gen. Obviously UE4 helps a lot, but we have very experienced people in the studio, engineers and programmers, so we are ready to actually make a game for next-gen.

But just for you to know, as super excited as we are for the new generation, I can promise that we will not forget about current-gen owners and we want to deliver our games to all the people who want to have fun. So, I can promise that everybody will get it.

Reading between the lines, it seems fair to expect these games from the Shadow Warrior team to be running at 30 frames per second on PlayStation 4 and Xbox One while PlayStation 5 and Xbox Series X will enjoy double the frame rate (and probably better graphics, too).

Szustak also hinted that Flying Wild Hog had success with relatively short marketing campaigns, which makes us hopeful for release dates not too far off in the schedule. Stay tuned on Wccftech to learn everything about these projects once they are finally unveiled.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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