DMC5 Vergil DLC Coming on December 15th; Xbox Series S Doesn’t Have Ray Tracing

Oct 27, 2020 at 04:35am EDT
DMC5 Vergil

CAPCOM announced today the release date of the DMC5 Vergil DLC, which has now been confirmed to be hitting PlayStation 4, Xbox One, and PC on December 15th. Its price will be $4.99 or £3.99 if you're in the United Kingdom, and as a reminder, you will be able to play as Vergil on Story Missions, The Void, and Bloody Palace.

Of course, the DMC5 Vergil DLC is already included with the next-generation release Devil May Cry 5 Special Edition, due on November 18th on PlayStation 5, Xbox Series S and X. Pre-orders are now open on both the PlayStation Store and Microsoft Store, featuring a juicy pre-order bonus of 100,000 Red Orbs.

Related Story DMC 5 Producer Would Love to Make DmC 2 but Only if Ninja Theory Was Onboard

Lastly, CAPCOM shared an update on the Xbox Series S and X enhancements, confirming that the latter console will get ray tracing through an update, but the Series S won't get it, likely due to the comparably low power of its GPU (only about 4 TFLOPS, versus the over 12 TFLOPS of the Series X).

We’re excited to bring Devil May Cry 5 Special Edition to Xbox Series X|S with high frame rates up to 120 fps, enhanced 3D audio, reduced loading times, the Legendary Dark Knight difficulty, Turbo Mode and playable Vergil on both consoles.

Fans playing Devil May Cry 5 Special Edition on Xbox Series X will also experience the game in 4k resolution and with Direct X Ray Tracing. Both consoles deliver amazing next generation speed and performance, and while we are just now scratching the surface of what they can do our teams are eager to continue exploring the full capabilities of Xbox Series X|S in the future.

While ray tracing will be available as a downloadable title update on Xbox Series X, Devil May Cry 5 Special Edition will not support ray tracing on Xbox Series S.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.