Devil May Cry 5 Microtransactions Won’t Affect Balance, Capcom Producer Says

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Sep 24, 2018
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Recently, it’s been confirmed that Devil May Cry 5 will feature microtransactions that will apparently only help people get stuff quicker. Many have expressed their disappointment at their inclusion, but Capcom is assuring players that balance will not be affected.

Capcom Producer Matt Walker commented on the matter on his Official Twitter profile, stating that he understands why people are upset about the matter but also that they should look to how Devil May Cry 4 SE was balanced. The latest edition of the fourth entry in the series, released a while back on PC, PS4 and Xbox One features some DLC which speeds up progression.

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Game Director Hideaki Itsuno himself talked about microtransactions during Tokyo Game Show 2018.

With giving people the ability to purchase Red Orbs, it’s something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand, I don’t feel you have to get all the moves. You should be able to play it the way you want to play it.

It’s interesting because from a game design point of view there’s two different things we think about when we set the prices of the moves, skills, and abilities. The first thing is the stuff that we feel people should want to get first is made cheaper. So people will think, ‘Oh this is cheap so I’m just going to buy this.’ But then for the stuff that’s going to be harder to use and master, we make that more expensive. Partly because of you save up for that you’re not going to be able to buy as many skills, so you’re going to have the time to learn it. So you have to make the decision between going for the cheaper stuff or saving up, getting the thing that has a lot of application but you’ll have to spend time learning and perfecting.

Devil May Cry 5 launches on PC, PlayStation 4 and Xbox One on March 8th.

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