Detroit Become Human Is The Biggest QD Launch Ever; Team Working On Several Projects

Francesco De Meo
Detroit Become Human Ray Tracing

Detroit Become Human, the latest game developed by Quantic Dreams, has been finally released on PlayStation 4, but it seemed that the game wouldn't be as successful as the team's most popular title, Heavy Rain, as the PlayStation 3 title sold almost four times as many copies as the new game in the UK. It seems like, however, the game is doing much better in other markets, judging from a recent statement by David Cage.

Speaking in a recent interview shared by JeuxActu, Quantic Dreams' David Cage stated that Detroit Become Human is the studio's biggest launch. He elaborated on the statement saying that they already have some figures, but it's still early and so they cannot make a formal announcement just yet.

Related Story Quantic Dream has Been Acquired by NetEase Games for 100 Million Euros

Quantic Dream is also not resting on its laurels as well. According to David Cage, the team is already working on several projects, likely prototyping their next title.

Detroit Become Human doesn't differ much from other games developed by the studio, but it's still a worthy play nonetheless, thanks to the different paths and cohesive story.

Detroit Become Human doesn’t establish a new form of narrative away from the storytelling that Quantic Dream has become known for. Instead, Detroit refines it with a narrative that takes three different ideologies of android servitude to create one cohesive narrative story. While repeated playthroughs can reveal the programming beneath the surface and the failed promise of free will, even taking a single playthrough to create your own story makes Detroit Become Human a worthy PlayStation 4 exclusive if but for one single night in Detroit.

Detroit Become Human is now available on PlayStation 4.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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