Dark Souls III Unreal Engine 5 Combat Video Shows How Subtle Visual Improvements Can Make Quite a Difference

Francesco De Meo
Dark Souls 3

Despite not being one of the best-looking games ever made, Dark Souls III is definitely not in need of a remake that overhauls its visuals. However, this doesn't mean that they cannot be improved.

A few days ago, Jonx0r shared a new video showcasing a recreation of the game's Cemetery Hollows and the Iudex Gundyr boss fight made in Unreal Engine 5, mostly to showcase how the combat mechanics of the FromSoftware title have been recreated using the Tempest Combat Framework plugin. What's impressive about this showcase is how the recreation looks better than the original, despite looking almost the same as the original at first glance, with some subtle changes to lighting and reflections, as seen during the boss fight sequence.

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Dark Souls III is the latest entry in the series that made FromSoftware one of the most popular Japanese development studios ever. While the series is seemingly done for now, the Japanese developer is working on new titles, which include Armored Core VI: Fire of Rubicon and the Elden Ring: Shadow of the Erdtree expansion. The former will launch this August on PC and consoles, while the latter is apparently not releasing during the current fiscal year, so it will release in April 2024 at the earliest.

Dark Souls III is now available on PC, PlayStation 4, and Xbox One. You can learn more about the game by checking out our review.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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