Cyberpunk 2077 Story Writer: The Most Prominent Thing Is The Motive of Freedom and Identity
Cyberpunk 2077 was our correspondents’ Game of the Show at E3 2018, though really it impressed any press member who was lucky enough to check the 50-minutes long gameplay demo behind closed doors.
CD Projekt RED is not done with divulging tidbits of information on the game, though. In fact, we’re seemingly getting a bit more almost on a daily basis.
For instance, Story Team Writer Stanisław Święcicki shared the following thought with the Official PlayStation Magazine (August 2018, issue 151) about the prominent theme of Cyberpunk 2077’s narrative.
For me, the most prominent thing is the motive of freedom and identity, of deciding your own path. It’s a human need to seek an identity and some people gravitate towards the gangs, and so they look modified they’re still human underneath. This touches upon a universal feeling we all have, the need to belong to a group.
The developers of Cyberpunk 2077 are also very much active on the game’s official social media pages. Yesterday, they revealed the game’s stealth mechanics via Facebook; today, as reported by Reddit user Holllow-man, they explained the concept behind the music score of Cyberpunk 2077.
We’re marrying “Cyber” with “Punk” – these are our two main pillars for music direction. “Cyber” centers around sonic texture of the score – our sound palette is raw, dirty, synthesized, sometimes even futuristic. “Punk” is all about the attitude of music – rebellious, ballsy and impulsive.
Night City shimmers with colors and so is the music – we’re not limiting ourselves to one specific genre. Instead, we’re drawing from all sorts of styles to craft a unique mix that drives the narrative and provides additional layers of context to the story.
Cyberpunk 2077 doesn’t have a release date, but it’s targeting a release on PlayStation 4 and Xbox One alongside PC. That alone tells us the game should be out by 2020 as that’s when next-generation consoles are rumored to appear.
CD Projekt RED promised a different demo for the press at Gamescom 2018, and we’ll make sure to send our editors to see it and then report it for you.