China Restricts Online Gaming Play for Minors to One Hour on Fridays, Saturdays, Sundays, and Holidays

Aug 30, 2021 at 07:03am EDT
China

Today, China announced through its national Press and Publication Administration (via Xinhua, the official state-run press agency) a major restriction of online gaming play for minors. Back in November 2019, the restrictions forced underage gamers to play one hour and a half on weekdays and three hours on weekends and holidays.

The new limitations are far harsher. Minors will only get to play for one hour between 8 pm and 9 pm local time on Fridays, Saturdays, Sundays, and holidays. From the notice, which we've translated below via DeepL, it seems like they won't be able to access online games at all during weekdays.

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The State Press and Publication Administration issued a notice to further strict management to effectively prevent minors from being addicted to online games.

  • Strictly limit the time of providing online game services to minors - All online game enterprises can only provide one hour of service to minors from 20:00 to 21:00 daily on Fridays, Saturdays, Sundays, and legal holidays.
  • Strictly implement the requirements for real-name registration and login of online game user accounts - Do not provide game services in any form to users without real-name registration and login.
  • Strengthen supervision - Seriously deal with online game enterprises that do not strictly implement the requirements in accordance with the law.
  • Actively guide families, schools, and other social parties to co-manage and govern.

Just a few weeks ago, Xinhua called gaming 'spiritual opium' in a story that was subsequently amended, with anonymous sources remarking that it was not the Chinese state's official stance. That might not be the case, but today's updated restrictions on online gaming play certainly highlight the state's concerns with regards to minors spending too much time on games.

It's also likely that the recent foreign investments from NetEase and Tencent are an attempt to offset the increasing restrictions local companies are facing in China.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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