CDPR: The Witcher 3 Next-Gen Isn’t in Development Hell; Development of In-House Multiplayer Tech Abandoned in Favor of Unreal Engine

Alessio Palumbo
The Witcher 3 next-gen

When CD Projekt RED officially delayed the planned Q2 release of The Witcher 3 next-gen to finish the development in-house, the studio did not provide an updated launch window, leading to rampant speculation that the project could be in some sort of development hell.

During yesterday's earnings call, though, VP of Business Development and Board Member Michał Nowakowski said that's not really the case.

Related Story The Witcher 4 May Address The Weakest Element Of Its Predecessors, As God of War Series Combat Designer Joins Development

Here's one comment I actually wanted to make. I've been looking at the headlines that popped up here and over the Internet and I've seen one that really drew my attention, which is The Witcher 3 next-gen delayed indefinitely, which sounds like the game is in some sort of development hell. I want to say this is not the fact. There's been a lot of insinuations that we're gonna launch in like June next year or something. That's completely not the case, everything we're saying is we have taken the development of the game in-house, The Witcher 3 next-gen is going to be finished in-house. We're evaluating our time, that requires a bit of investigation, that's all we're saying. Nobody's saying the game is delayed in some monumental sort of time gap ahead of us. That's as much as I can say about The Witcher 3 next-gen, but I really wanted to emphasize that fact.

In the same call, CD Projekt RED president and joint CEO Adam Kiciński estimated that The Witcher 3 next-gen would take around 15 internal developers to complete.

There was another newsworthy tidbit, though. You'll undoubtedly remember that CD Projekt RED had promised a multiplayer mode coming to Cyberpunk 2077 before essentially scrapping it. During the earnings call, CFO Piotr Nielubowicz revealed that the studio won't be using the internally created multiplayer technology, relying on Unreal Engine 5's for future projects instead.

In past years we worked on creating our multiplayer technology. In the wake of the recent decision to start strategic cooperation with Epic Games and to use Unreal Engine 5 which offers advanced multiplayer solutions, we ceased further development of our own multiplayer technology and created a respective write-up in the amount of nearly $4.90 million.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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