CDP CEO Apologizes For Saying Cyberpunk 2077 Crunch is Not Bad

Francesco De Meo
Cyberpunk 2077

Following the announcement of Cyberpunk 2077 latest delay, CD Projekt hosted a conference call to provide more details on the situation. CEO Adam Kiciński also commented on crunching, saying that the majority of the team is not crunching, and that crunch is not that bad. The CEO, however, has now apologized for the statement.

In a new letter sent to employees, as reported by Bloomberg's Jason Schreier, Adam Kiciński apologized for his statement, saying that he only realized later the extent of his words.

Related Story Maxsun Intel Arc Pro B70 32G Graphics Card Hands On Impressions: Big Battlemage Stuns With Big Uplifts Over B580

I had not wanted to comment on crunch, yet I still did, and I did it in a demeaning and harmful way. Truth be told, it's only now, when the stress connected with the delay decision and the call itself is lifting, that I'm fulling realizing the extent of my words.

During the aforementioned conference call, it has also been suggested that Cyberpunk 2077 has been delayed to continue working on the current-gen versions of the game, as the game is ready on PC and runs well on PlayStation 5 and Xbox Series X. It has also been highlighted how a strong initial reaction always works in favor of more sales, a concept that definitely weighted on making the decision to delay the game once again.

"The decision was not easy but we know there is just one release and the first impression is crucial" so in the long-run the decision is beneficial. "Better initial reaction to the game always works in favor of more sales. That is why we are delaying, we don't have to but having this extra time gives us more certainty that everything will be in the game when we release."

Cyberpunk 2077 now launches on December 10th instead of November 19th on PC, PlayStation 4, Xbox One, and Stadia in all regions.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button