Capcom “Will Not” Use GenAI for In-Game Assets, But it Will Use it “To Improve Efficiency and Productivity of Game Development”

David Carcasole
Grace Ashcroft from Resident Evil Requiem as shown during NVIDIA's DLSS 5 showcase.
Capcom says it will not use GenAI tech for in-game assets but it will use the tech in other areas of game development, like graphics, sound, and programming.

Capcom has drawn its line when it comes to using Generative AI (GenAI) tools and technology. As GenAI tech becomes more prevalent across the entire tech world, video game development included, many are still figuring out whether the tech has a place in game development. Data from the GDC State of the Game Industry Report 2026 showed that as more companies adopt the tech in different ways, more policies are being created on how it is to be used, and we now have an answer on how Capcom will look to use it.

Spotted by Game*Spark (via Automaton), speaking during a briefing session held for its investors, which was summarized and published, the company answered investors questions on how the studio is handling GenAI tech in game development.

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For Capcom, the line it won't cross (at least for now) is using GenAI tools to make assets intended to appear in a game. Which means that as long as this policy holds, in theory, we should never see Capcom run into a situation like the one Pearl Abyss found itself in with Crimson Desert, where the studio is alleging that GenAI-made assets were "unintentionally" left in the release build and only admitted to using the tech after players had caught it in-game.

What Capcom will do with GenAI, however, is "utilize this technology to improve efficiency and productivity in the game development process." Departments that will explore how to do this with the tech include graphics, sound, and programming.

"Our company will not implement the materials generated by our AI into game content," the full statement begins. "However, we plan to actively utilize this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas, such as graphics, sound, and programming."

This stance arrives days after the much-maligned NVIDIA DLSS 5 reveal that featured Grace Ashcroft and Leon Kennedy from Capcom's Resident Evil Requiem. The reveal was the latest element of GenAI worming its way into game development, and arguably created an even bigger divide between those who are for and against the technology.

There are some who tout it as a next-generation leap in graphics technology, while others see it as the latest wave of AI slop.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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