Bloodborne PC Remaster Project Dev Is Addressing Low-Quality Meshes Of Original PS4 Release

Francesco De Meo
Bloodborne Game of the Year Edition key art
The Bloodborne PC Remaster Project is about to get even better in the future

Fromsoftserve, the developer behind the Bloodborne PC Remaster project, is fixing one of the PlayStation 4 release's most significant graphical shortcomings, making the emulated version of the game the definitive way to experience the FromSoftware action RPG.

In a new video shared on YouTube, the project's developer confirmed they have figured out how to replace the low quality distant meshes that Bloodborne uses frequently to optimize performance on PlayStation 4.

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At 1080p resolution and with the vanilla game's depth of field, these low-quality meshes are hardly noticeable, but at higher resolution on PC, they definitely are. As even low-end machines have no trouble running the game with solid performance, there's no need for these low-quality meshes anymore, which are being replaced with the full-fat version of the model. Judging from the video, the results promise to be stunning, enhancing the haunting beauty of Yarnham's central locations considerably with enhanced detail.

When these improvements will be added to the Bloodborne PC Remaster project has yet to be determined. However, those who wish to experience the game developed by FromSoftware with a slew of visual improvements can download the project's current version from Nexus Mods, which has since been rebranded as Shadows of the Hunt

The latest version of the project, version 0.93, was released on October 14 to restore baked lighting for better visuals while retaining some of the project's best improvements, including dynamic shadows. For a game relying so much on its eerie atmosphere, these additions vastly improve the Bloodborne PC experience made possible by the ShadPS4 PlayStation 4 emulator.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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