BLACKROOM Is Romero’s New FPS; Kickstarter Campaign Live Now, Release Date Set for Winter 2018
After the huge tease reported a few days ago, John Romero and Adrian Carmack finally announced their new project. It’s BLACKROOM, an Unreal Engine 4 powered FPS targeting a release in Winter 2018 for PC and Mac.
BLACKROOM is a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on PC, the game is being developed with community at its core.
Features of BLACKROOM:
- Reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a wide variety of locations including hardcore military sims, hellish infernos and interstellar space.
- Delve into a captivating 10+ hour single-player campaign, spanning wildly varied environments, from ruined Victorian mansions to wild west ghost towns to swashbuckling pirate galleons and beyond.
- Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing.
- Challenge yourself with expert abstract level design, invented and perfected by John Romero and made material by Adrian Carmack. Romero’s latest map, Tech Gone Bad, has received universal praise and over 1M unique impressions.
- Master six built-in multiplayer maps, as well as countless maps created by the community.
- Extend your experience with full mod support and dedicated servers.
- Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.
- Affect the holographic worlds in the BLACKROOM™ with a device called the Boxel, and influence the environment, your weapons and your enemies.
- Features new soundtrack compositions by acclaimed metal guitarist George Lynch.
In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR™, Inc., the world’s foremost creator of holographic simulations. The company’s exciting BLACKROOM™ technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for BLACKROOM™ users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the BLACKROOM™ is not all fun and games.
The big news is that John Romero and Adrian Carmack are back together and obviously they released statements to explain this reunion.
It is incredible to work with Adrian again. We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.
It’s been great working with John again, and we’re really setting out to produce a visceral FPS. Because of the setting, we have a lot of freedom to create environments that players might not expect in an FPS. BLACKROOM technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.
The Kickstarter campaign just went live, with $700K set as the minimum funding goal for BLACKROOM. According to the FAQ, additional platforms (like consoles) may be considered depending on the Kickstarter’s performance.