Atlas Reactor Beta Giveaway Round #2

Alessio Palumbo

Atlas Reactor continues its development, with a final release date still planned for 2016. The game is available on Steam Early Access for €19.99, but we've secured a lot of beta keys (a thousand, to be precise) that will allow you to play the game for free as long as it stays in beta.

As usual, all you need to do to get your code is follow our Twitter account and subscribe to our YouTube channel below (if you haven’t already) and then enter your email address. These are Glyph keys, so you’ll need to redeem them on Trion’s official website (after creating a new account or logging into yours); once you’ve done that, you can download the Glyph client and install Atlas Reactor.

Atlas Reactor Beta Giveaway Round #2

In case you're not familiar with the game, here's a recap on Atlas Reactor and its main features.

Atlas Reactor is a new kind of PvP battle arena that fuses simultaneous turns with tactical team combat. Quick, timed turns challenge players to quickly read a constantly changing battlefield, master and customize their heroes of choice, and coordinate with teammates to take down enemies.

Challenging, competitive PvP

Compete in 4v4 deathmatches against enemy teams or vs Bots. With the range of character abilities and combos possible, no two matches are ever the same.

Dynamic, customizable characters

Battle as any one of an ever-growing number of Freelancers: futuristic heroes with huge personalities and five unique abilities that can be customized to your playstyle.

Reap Seasonal rewards

Experience the story of Atlas through “Seasons,” a multi-week story arc with challenges that reward regular gameplay with bonus loot!

A leap into the future

Step into the cloud-piercing megacity of Atlas, where Freelancers fight for (and against) monolithic Trusts to control the last Reactor on the planet.

Trion Worlds also provided a few tips for newcomers.

  1. Dashes are incredibly useful. Use them to dodge Dash phase and Blast phase attacks, or even save allies by dashing into the path of a shot meant for them!

  2. Sometimes the best move is standing still. Traps laid down during the Prep phase can punish players that Dash or Move.

  3. Knockbacks and Pulls are very powerful when used in conjunction with Traps. These displacement effects always happen at the end of the Blast phase.

  4. Being next to a wall will reduce damage taken from that direction by 50%, unless the attacker is also adjacent to you.

  5. You can "chase" a player by right-clicking on an opponent (or Ally!). When you chase an opponent you will try to move where they move to. Chasers will move at the end of the Move phase.

  6. If you think an enemy is going to chase you, make sure to run through some ally traps; you won't take damage, but your enemy will!

  7. Free Action abilities do not count towards the usual limit of 1 ability per turn; if you don't use an ability, you can sprint (double movement), which can help get you back to the fight or out of a bad situation.

  8. When choosing where to move, you can right-click more than once to set waypoints, which are great for moving around traps or through powerups on the way to your destination.

  9. There are light indicators at the base of powerups that will tell you when they will spawn. Landing on one when all 3 light indicators are lit up means you will automatically get that powerup next round.

  10. You can see powerups even in the fog of war. If you see one disappear you know an enemy is around that area.

  11. During Decision Mode, mousing over an enemy will display the cooldowns of his abilities, letting you know if s/he can dash or not. Mousing over allies shows the abilities they are targeting this turn. Holding Alt will display all of this information at once. If you Alt + Click, you will ping the map.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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