Asus TUF Gaming VG32VQ – World’s First Display With Concurrent Motion Blur Reduction Combined And Adaptive-Sync In One Package

May 14
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Asus’s newest entry into their already large monitor collection is the TUF Gaming VG32VQ. It is a QHD(2560×1440) curved VA panel rocking HDR and a refresh rate of 144Hz. The key selling points are concurrent motion blur-reduction and adaptive sync.

Asus’ Extreme Low Motion Blur Sync Technology Being Implemented

This monitor features many things for only being part of the TUF line which is normally a takedown model or more budget oriented models. I would have expected to see this type of innovation on a ROG monitor. This has raised my expectations for ROG monitors in the future. This monitor features a 32 inch curved VA panel with a QHD resolution. It also sports HDR and what has now become an industry standard which is a 144Hz refresh rate.

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The feature I was most interested in is the introduction of Asus’ new advanced motion blur-reduction technology which Asus calls Extreme Low Motion Blur Sync (ELMB-SYNC). Previous solutions to combat these problems motion blur relied on a fixed refresh rate and fast strobing backlight to achieve a 1ms (MPRT) response time. Motion blur reduction works by strobing the backlight between refreshes, while also turning up the display’s brightness to help compensate for the reduced luminance. Asus’ ELMB-SYNC connects what previously was not capable which was motion blur reduction working in tandem with the frame rate of the graphics card.

All of these features make a monitor which Asus claims is built for competitive gamers which is a little questionable as the monitor borders on being an ultrawide monitor. In my experience, competitive gamers prefer 1080p, 24 or 27 inches. The other target audience is people seeking an immersive experience which I believe this monitor caters quite well too.

Pricing and availability have not been made available. This sets quite a high bar for future TUF and ROG monitors. I love to see this type of innovation and I think this technology will the future of smooth gameplay on all monitors.

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