Assassin’s Creed Syndicate PC Gets 30FPS Cloth Physics Fix

Dec 22, 2015 at 09:11pm EST

Last month, we reported that Assassin's Creed Syndicate PC was suffering from a strange phenomenon: cloth physics was stuck at 30FPS, creating a jarring effect since the rest of the game's frame rate can be much higher.

Ubisoft has finally pushed a fix with Patch 1.31, though.

PC
• Added DLC Jack The Ripper support
• Added additional parameter to AC.ini for disabling cloth motion 30FPS limits
• Fixed crash in multi-monitor mode in London
• Fixed FXAA with enabled MSAA
• Fixed changing of display in fullscreen mode issues
• Fixed flickering panel inWorld Map
• Fixed various render issues
• Fixed several online issues
• Minor UI improvements

Unfortunately, there's no in-game option. You'll have to modify the game's .ini file, but then again PC gamers are used to do that.

In the AC.ini file located in “MyDocuments/Assassins Creed Syndicate”, modify the FlexibleMotionSimulationFPS parameter found in the "[OPTIONS]" section as follows:

To enable the cloth setting: FlexibleMotionSimulationFPS=1 ·To disable the cloth setting: FlexibleMotionSimulationFPS=0

By default, this functionality is disabled. You may need to add the parameter manually.

This latest Assassin's Creed Syndicate PC patch also adds support for the Jack the Ripper DLC (which is a 8.2GB download on Steam). As previously reported, here's what you can expect in this new piece of content:

The Jack The Ripper campaign takes place 20 years after the events of Assassin’s Creed Syndicate, and tells the story of the world’s most infamous serial killer.

Set during the Autumn of Terror in Whitechapel, 1888, a killer’s abominable acts of murder and mutilation terrorise London, creating widespread panic and worldwide media attention. Players will join forces with Inspector Frederick Abberline of Scotland Yard, to hunt down Jack The Ripper in a deadly game of cat and mouse with the infamous serial killer.

This is just the start of Assassin's Creed Syndicate's season pass, anyway. Have you been having fun so far? If you're still on the edge about getting the game, check out our review.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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