ARPG Path of Exile Announced for PlayStation 4, Launching Next Month

Alessio Palumbo

The Diablo-like Action RPG Path of Exile will release next month on PlayStation 4, New Zealandian developer Grinding Gear Games announced today. The game was already available on PC and Xbox One (where we reviewed it last year).

In case you're wondering, there will be no cross-play, at least for the time being. The developers have also announced a new feature, Private Leagues, detailed below.

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Next week we'll announce Path of Exile 3.5.0, our largest expansion this year. In the meantime, we have a smaller announcement to make today. Ever since the start of Path of Exile's development, we planned to add support for players to pay for the creation of a private league for them and their friends to play in. We're pleased to announce that we will start making these Private Leagues available for purchase next week. These leagues allow you to add mods that make Path of Exile more challenging for you and your friends.

We designed private leagues with the needs of two groups of players in mind. The first group is players who want a more challenging Path of Exile experience. The second is players who want to see how far they and their friends can get without outside influence from the rest of a league.

Private Leagues will be fun for content creators who want to create an entertaining stream or video by playing Path of Exile on obscenely difficult settings, potentially alongside members of their communities.

Philosophically, it's important to us that Private Leagues don't make the game easier. That's what special events like Flashback, Turmoil and Mayhem are for. We'll continue to run special events like these in the future.

For now, private leagues are a PC-only feature. We expect to launch them on Xbox One in the future once we have support for them there.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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