AMD FidelityFX SDK 2.0 & FSR 4.0.2 Now Available, Next-Gen Neural Rendering Technologies & FSR Redstone Ready For Devs

Hassan Mujtaba
AMD FSR 4 & Fluid Motion Frames 2.1 Ready To Supercharge Your Games: AI Infused Performance For 75+ Titles In 2025 1

AMD has just announced its FidelityFX SDK 2.0, along with the availability of FidelityFX Super Resolution 4 for developers, which paves the path for next-gen Neural Rendering technologies & FSR Redstone.

AMD's FidelityFX SDK 2.0 Launched: Adds Support For FSR 4, Neural Rendering Technologies, FSR Redstone & Much More

At Gamescom 2025, AMD is going big with its FidelityFX suite, which is receiving the 2.0 update. With this new update, developers will now be able to access various technologies such as the upcoming ML-based neural rendering tech and FSR Redstone. With the SDK, developers will be able to easily integrate these into their games.

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The following are the key changes in FidelityFX SDK 2.0:

  • To better streamline AMD FSR Redstone and other future ML-based technology deployment, our existing FidelityFX SDK features will continue to be available as v1.1.4.
  • The AMD FidelityFX SDK 2.0 represents a new suite of features (starting with AMD FSR 4 upscaling and FSR 3.1.5 analytical frame generation) that have been re-architected in preparation for the next generation of AMD hardware and ML-based technologies.
  • With AMD FidelityFX SDK 2.0 and AMD FSR Redstone, future AMD Software: Adrenalin Edition driver releases can update the version of ML-based technologies used in-game by default. This ensures players experience the latest available technology without requiring game updates for each title.
    • Games that have previously integrated AMD FSR 3.1 and later are eligible for automatic version upgrades to FSR 4 Upscaling technology via future AMD Software: Adrenalin Edition releases.
    • Games that have previously integrated AMD FSR 3.1.4 will be eligible for automatic version upgrades to our upcoming FSR ML Frame Generation technology via future AMD Software: Adrenalin Edition releases.
  • AMD FSR 3.1.5 available in the AMD FidelityFX SDK 2.0 is a minor update for the new SDK, and FSR 3.1.5 upscaling is included for support of AMD Radeon RX 7000 Series graphics cards and older.

You can download the SDK v2 package here, read the FSR 4 Documentation here, and also view the SDK 2 on GitHub here.

In addition to the SDK, AMD is also adding its latest FSR 4.0.2 in GPUOpen, allowing developers to access the latest upscaling and frame-generation methods. As detailed before, FSR 4 is a vastly improved scaler, using ML/AI for upscaling. The image quality has been improved significantly versus the older FSR 3. The list of changes/improvements includes:

  • Reduced ghosting on moving objects
  • Improved preservation of particle effects
  • Superior detail and temporal stability
  • Simple API Upgrade Path
  • Unreal Engine 5 plugin
  • Automatic updates
  • Supported products

The following is a difference between FSR 4 and FSR 3 upscaling:

FSR 4 in Horizon Forbidden West

FSR 3 in Horizon Forbidden West

Developers will have a lot of ease when switching from FSR 3.1 to FSR 4 since it is based on the same API. FSR 4 is also available as pre-built, signed DLLs as part of FidelityFX SDK 2.0, and there's also a UE (Unreal Engine) specific plugin which supports version 5.1 to 5.6.

AMD's FidelityFX SDK 2.0 with FSR 4.0.2 upscaling will require a Radeon RX 9000 Series GPU or above, while FidelityFX SDK 2.0, with FSR 3.1.5 upscaling/frame-gen will require a GPU that supports Shader Model 6.2 or above. With this announcement, it looks like we are one step closer to the launch of AMD's FSR Redstone update, which should bring them closer to NVIDIA's in terms of neural rendering techniques.

Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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