The Witcher 3 Won’t Utilize PS4 and Xbox One’s Special Graphical Features and Hardware MSAA Due to Console Parity
The Witcher 3: Wild Hunt, which is the next installment in the most critically acclaimed and widely recognized open world action role-playing video game series called The Witcher, has expeditiously been building a giant hype around it ever since it was announced early last year. The game looks gorgeous every time its demoed, and CD Projekt Red is trying to keep it that way on both the PlayStation 4 and Xbox One. Keeping console parity in view, it looks like the developer won’t use any special graphical features for the game on both the latest video game consoles.
CD Projekt Red Won’t Use Any Special Graphical Effects or Hardware MSAA for The WItcher 3 on Consoles in Order to Keep Parity
Featuring “a living open-world larger than any other game in modern RPG history,” The Witcher 3: Wild Hunt marks the beginning of the end of the story of Geralt of Rivia, the main protagonist of the game. Packing approximately 50-hour long main storyline gameplay, the game is only being developed for the latest consoles and PC, and not the last-gen consoles as they are not able to handle its graphical fidelity and large, rich open-world environment.
In every gameplay demonstration, The Witcher 3 looks more jaw-dropping, and CD Projekt Red is making sure that the game clings to its strong visual appeal on both the latest consoles. But of course, PlayStation 4 and Xbox One have some of their own exclusive hardware features, and the question is that while keeping console parity in view, how will CD Projekt RED take advantage of the PlayStation 4’s unified GDDR5 architecture, and will they come up with some special graphical features that will be exclusive to only one console, such as the PlayStation 4?
The answer is quite simple, CD Projekt Red won’t develop any special graphical features for the game on any of the consoles, apparently even if it is possible to do so using efficient hardware architecture such as the PlayStation 4’s. Talking to GamingBolt, The Witcher 3: Wild Hunt’s lead engine programmer, Balazs Torok issued this clarification on the topic, saying:
“We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them.”
Further talking about the development and how The Witcher 3 will exceed in delivering similar gameplay experience across all platforms, Balazs was asked about the anti-aliasing technology that the development team will use for the PlayStation 4 and Xbox One versions of the game, and he stated that while options are still being explored, it is quite clear that the hardware based MSAA won’t be used.
“We are still exploring some options regarding anti-aliasing but we are sure that it will be some kind of screen space anti-aliasing solution and not hardware MSAA.”
The Witcher 3: Wild Hunt will launch in February 2015 for Microsoft Windows, PlayStation 4 and Xbox One. Stick around for more news on the game.