The Witcher 3 Might Not Run at 1080p on PS4/Xbox One – NVIDIA PhysX and HairWorks Will Hopefully Be Available for AMD Users
Widely recognized due to its famous open-world action-adventure fantasy role-playing video game series known as The Witcher, the Polish video game developer, CD Projekt Red, is currently hard at work with its upcoming next-gen title called The Witcher 3: Wild Hunt. scheduled to launch next year on February 24 for PC and latest video game consoles, The Witcher 3 is a terribly demanding game, and while the developer is trying to optimize NVIDIA PhysX and HairWorks features for AMD hardware as well on PC, it looks like there is a possibility that the game probably won’t run at native 1080p resolution on the latest PlayStation 4 and Xbox One consoles.
CD Projekt Red Probably Prefers Better Frame Rate Over Resolution – AMD Users Will Enjoy NVIDIA PhysX and HairWorks Users
The Witcher 3 is a climactic third installment in the famous Polish fantasy RPG series that will bring the story of Geralt of Rivia, the protagonist of the game, to its end. Featuring unique tactical combats and rich, living open-world environment, the upcoming masterpiece is a thick mixture of impressive visuals and a character-driven non-linear story experience focused on player choice. The game is still under its development stages, but it still looks better than most major video game titles that have been released in previous months.
With the launch of CD Projekt Red’s The Witcher 3 still months away, the developer is trying hard to completely optimize the game on the latest PlayStation 4 and Xbox One consoles. At this year’s Gamescom, WorldsFactory managed to exchange a few words with The Witcher 3’s Visual Effects Artist over at CD Projekt Red, Jose Teixeira, about how the console versions of the game are coming along, and while Teixeira assured that the game is turning out to be great on the PlayStation 4 and Xbox One, he didn’t seem bold in his statement about the game’s 1080p resolution. He said:
“Ideally, we’re pushing for 30 frames per second. The resolution, honestly, it depends; we’re working on it, we’re trying to get it as high as possible. If we can make it at 1080P, sure, but I don’t know if it’s going to make it. To be honest, I really don’t know. Probably not. But for sure, we need it to run at a smooth frame rate, so at least 30 FPS.”
“We’re doing optimization right now and I have to say, it’s actually running quite well. To be honest, we were expecting a lot worse. When we first started playing on PS4 and XB1, we expected the game not to work at all, because it was so heavy, so we were expeciting it to crash, but it’s actually running. It’s not quite there yet, but it’s running. So I think that with a little more optimization, I think we’ll get it running really well.”
This statement gives an impression that the development team prefers good frame rate over resolution, and if they have to choose between stable 30 frames per second and 1080p resolution, they will surely consider going with better frame rate. Talking about NVIDIA’s PhysX and HairWorks, Teixeira was asked whether these features will also be available for players using AMD hardware, and while he said that this will hopefully be the case, he also stated that the team is working on a lot of physics objects in the game that the players will be able to interact with.
“I think so, they’re doing so that it works on every system. It’s gonna be the same on every platform. And the physics is really cool. We’re asking the environment artists to put as many physics objects as possible, of course within the limits of memory and performance, but for example when you go inside the tavern, the tables, the mugs, the chairs are all subject to physics.”
“Geralt has this spell, a push of force, and when he does that everything flies off the table. In the beginning it was crazy, but now we have it under control. It’s going to be great.”
It would be very impressive to compare PhysX and HairWorks features performing on NVIDIA and AMD hardware side-by-side, but it is a fact that these features will put more weight on AMD GPUs compared to the NVIDIA counterparts. We will have to wait and see what the final retail version of The Witcher 3 looks like when it is finally out for PC, PlayStation 4 and Xbox One on February 24, 2015.
What do you think about the optimization of The Witcher 3: Wild Hunt for the latest consoles and PC, share your thoughts in the comments section below.