The Last Guardian Experience Is Mostly Linear, Features Elements Of Both Ico/SotC; Ueda’s Fans Won’t Be Disappointed

Francesco De Meo
Posted Nov 30, 2016
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After a very long wait, The Last Guardian is finally releasing on PlayStation 4 next week. With the game having gone through a lot of development issues, many are wondering if the game didn’t suffer too much from its troubled gameplay cycle. While reviews are still to come, some reassuring details have come in a few hours ago thanks to a lucky gamer who managed to obtain an early copy of the game.

GameFAQS user PraiseTheSun managed to purchase an early copy of The Last Guardian, also providing proof that he indeed has the game.

According to the user, The Last Guardian experience is quite linear, in the vein of Ico, but it does feature more open segments in the vein of Shadow of the Colossus. In his first report, PraiseTheSun also added that the controls are fine, and so is the camera. Playing the game on PlayStation 4 Pro doesn’t seem to bring any huge improvement, with some noticeable frame rate issues when moving the camera.

-playing post D1 patch

-Controls are fine very Ico/SOtC esq

-Camera is ok, can get sticky but nothing too bothersome

-Invert camera but not aim which kinda sucks for people that play all invert like me (unless it’s a buried option)

-Game graphically is decent, not uncharted but good enough imo, some seriously gorgeous Vistas and ruins

-Trico and general animation of the boy/Trico are amazing

-Puzzles so far aren’t hard (1.5 hours in)

-Biggest technical issue is some jittery frames when panning the camera, nothing massive but it is evident and I am on PS4 Pro (patchable maybe)

-Gives a very hybrid feel (Ico/SOtC), elements of both

-Enviorment and progression wise it’s more Ico than Sotc atm (linear)

PraiseTheSun also praised the AI which controls Trico and the art style, but also noted how graphics aren’t the best we have seen on PlayStation 4, feeling more like a last gen title, unsurprisingly.

How does the AI and Trico/Boy interaction play in practice, is it intuitive and fluid or is it frustrating?

Answer: Way better than I expected, going into it knowing it’s NPC AI, my expectations were grounded so it over delivered

World textures and general world art, does it live up to expectations?

Answer: The feel is there, super detailed and Trico is nothing short of a marvel. Graphics are about on par with last of us so late PS3 early PS4

After a few hours of play, PraiseTheSun feels quite good about the game, noting how long time fans of Ueda’s games won’t be disappointed, something that’s very reassuring.

So just made it to the part where the latest demo was cut (bridges and towers area). Heading to bed, not sure how far in I am, but my guess is a little over 1/3rd.

Net net for day 1 and several hours of play. Overall very positive, suspect range of scores from critics from 7.5 to 9.5. Probably averaging 8.7.

As a fan and long time player of SOTC/ICO, I can easily give this a 8.5-9 based on today’s play. Might go a little higher probably not lower, but we will see.

What I can say for sure is that anyone who was a SOTC/ICO fan, it’s a definite D1 buy.

The Last Guardian launches on PlayStation 4 next week, on December 6th.

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