Shiness Targeting A Spring Release; Will Take You More Than 50 Hours To Fully Complete

Alessio Palumbo

In May 2014, Enigami successfully funded its indie RPG Shiness via Kickstarter (with $139,865 in pledges). The manga inspired game is now fairly close to launch and we have reached out to Enigami's CEO & CoFounder Hazem Hawash in order to learn more about Shiness, such as its approximate length.

  • How long will it take to complete the game, in terms of gameplay hours, according to your estimation?
  • If the players just want to rush the main story, it will take them 15 hours to reach the end of Shiness. However, if they want to collect all of the items, search through all the areas and complete all the side quests, they will need more than 50 hours!

There should be plenty of content to keep RPG fans busy for a while, then. Obviously, we also inquired about the release date window and the status of the WiiU version.

  • Can we expect the launch to be in Q1 2016? Also, will the console versions launch at the same time of the PC version? What about the WiiU version? Is it happening?
  • Shiness does not yet have an official release date yet, but we are hoping to make the game available for Spring 2016. About the Wii U version, it’s difficult to answer this question. We really love Nintendo’s universe, and we know that many people want to play Shiness on the Wii U, but it would add some production time. If it’s possible, we really want to improve the global game experience by taking advantage of the Wii U Gamepad.

Shiness should be available at some point in Q2, it seems, though from Hawash's words this probably does not apply to the WiiU version which still isn't fully confirmed.

Come back tomorrow for our full interview. In the meantime, you can take a look at these recent screenshots showing main characters in Shiness.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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