PS4 and Xbox One Bear a Nice Balance of CPU, GPU and Memory – 8GB of RAM is Adequate for Next-Gen Graphical Standards

Fahad Arif
Posted Aug 19, 2014
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We have heard several times that the latest PS4 and Xbox One consoles feature great hardware specifications and are many times powerful than the last-gen PlayStation 3 and Xbox 360 consoles, but every video game developer and those who work with the latest consoles have their own digits and thoughts to express. Geomerics, a well-known middleware provider, believes that having a nice balance of CPU, GPU and memory, the latest consoles can beat their predecessors with 10 times more hardware power.

Xbox One and PS4

PS4 and Xbox One Pack 10 Times More Powerful and Balanced Hardware Compared to the Last-Gen Consoles, Says Geomerics

Based in Cambridge, UK, Geomerics is a software middleware provider company that creates lighting technology for the video game industry. Having worked on many AAA cross-gen video games such as Battlefield 4 and Dragon Age: Inquisition, the good folks over at Geomerics have become somewhat familiar with the hardware that powers the PS4 and Xbox One consoles, but soon, they will be working exclusively on the latest consoles with games such as Mirrors Edge and Star Wars Battlefront, and this will help them understand and spend more time with the new hardware.

Coming out of the cross-gen and working only with the PS4 and Xbox One consoles means that the middleware provider will have more power and opportunities to deal with. Talking to GamingBolt, Chris Doran, the founder of Geomerics explained how the latest consoles are 10 times better than their predecessors, and how they can help in creating better lighting that matches with the rest of graphics pipeline. He said:

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“The big difference with the new consoles is where the power is located. Pretty much across the board the new consoles are a factor of 10 better than the previous generation, but in terms of compute power the GPUs massively out-strip the CPUs in the new hardware.”

“This is great for us, as it enables Enlighten to interact much more tightly with the rest of the graphics pipeline. This removes any latency, and can drive higher levels of dynamism. We have also been researching the interaction between Enlighten and physically-based shading, and the results look great. We’ll see a lot more in this direction on PS4 and XboxOne.”

Last year, before the arrival of PS4 and Xbox One consoles, Doran stated that the 8GB memory that the latest consoles possess would be adequate to introduce realistic lighting into the next-gen games. Now that the eighth generation has begun and we are already more than a half year into it, and the next-gen games have become even more demanding, is it still safe to say that the 8GB of RAM is enough to overcome the demands in future? Doran answered this question saying:

“Yes, it feels like the right amount. As mentioned above, the new consoles are nicely balanced between CPU / GPU / Memory. They have struck a sensible balance and given developers hardware that it will take a few years to really stretch.”

What do you think about the 8GB of RAM that both the latest PS4 and Xbox One consoles come packed with? Share your thoughts in the comments section below.

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