Oculus Rift Most Popular Platform; VR Gains Developer Confidence But PC Still Top Platform According GDC Survey

Aernout
Posted Jan 21, 2016
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According to a recent survey from the GDC, developers are gaining more confidence in VR development, but PC is still the top platform among developers. The Oculus Rift was picked to be the most popular VR platform among current VR developers.

The Game Developers Conference (GDC) has released the fourth annual State of the Industry Survey, revealing trends in the games industry based on the feedback of more than 2,000 North American game developers ahead of GDC 2016 in March. The survey has revealed that development of Virtual Reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR, up from the 7 percent of developers were working on VR projects in last year’s survey.

The 2016 State of the Industry Survey marks the fourth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC 2016 in San Francisco. Organized by the UBM Tech Game Network, GDC 2016 takes place March 14th-18th at the Moscone Convention Center in San Francisco, California.

VR’s popularity is growing fast, but PC and mobile are still the top platforms among developers

The emergence of upcoming Virtual Reality (VR) devices like Oculus Rift, Sony’s PlayStation VR and Samsung’s Gear VR, among others, has proven to be alluring for developers on the bleeding edge, with the survey revealing that development of VR titles has more than doubled among participating developers. This year’s survey has shown that 16 percent of developers are currently creating titles for VR, up from the 7 percent of developers who replied in the affirmative in last year’s survey. Projecting further into the future, 15 percent of participating developers have affirmed that their next game will incorporate VR, up from the 6 percent who affirmed their VR ambitions last year.

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The platform wars continue unabated, with 52 percent of developers currently working on a game for PC, down from 56 percent from last year. 44 percent of developers are currently working on smartphone and tablet games, down from the 50 percent of developers working on these titles last year.

The consoles continue to be popular platforms for developers, with 27 percent of respondents affirming ongoing work on a title for PlayStation 4, compared to 26 percent last year. The Xbox One has revealed a similarly consistent level of development, with 23 percent of developers working on Xbox One, up from 22 percent last year.  Developer interest in Nintendo platforms have dipped slightly since last year, with 5 percent of respondents affirming that they are working on Wii U projects, down from 6 percent last year. 2 percent of developers have stated that they are working on titles for 3DS, compared to 3 percent in the previous year.

Most game makers believe VR/AR is a sustainable business, but 27 percent don’t believe VR/AR device adoption will ever match current console install-base

Still in its infancy, the current generation of VR/AR platforms has garnered strong developer confidence, with 75% of respondents agreeing that VR/AR is a long-term sustainable business to be in.

Despite this growing confidence, developers disagree on the future sales rates for these devices. When asked when they believe VR/AR devices will exceed the adoption rate (roughly 40 percent) of game consoles in the U.S. in 2015, 27 percent of respondents said they didn’t believe VR/AR hardware would ever surpass that level of adoption. Just 1 percent of those surveyed said they expected it to happen by 2018, the earliest time period available for selection. 44 percent of respondents expected it to happen by 2026, and a total of 54 percent believed it would happen by 2030.

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In a separate, more conservative VR/AR install base question, 38 percent of respondents predicted that VR/AR hardware would be in 10 percent of U.S. households by 2020. 86 percent figure it’ll happen by 2030, and roughly 9 percent figure it will never happen.

What is your favorite platform, and which VR platform do you prefer? Leave a comment down below.

Source: Official press release

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