Left Alive Gets First Trailer and New Gameplay/Story Details

Alessio Palumbo

As promised in our earlier report, Left Alive received the first proper trailer today with the beginning of TGS 2017. There are a few brief gameplay scenes, too, and they look promising so far.

Moreover, the latest issue of Weekly Famitsu also revealed a ton of information on the game, regarding the narrative and gameplay. Gematsu managed to translate them and we've gathered the most important bits.

Related Story Dragon Quest III HD-2D Remake Review – Sowing the Seeds of the Future

Left Alive isn't merely a spiritual successor to Front Mission as previously thought. It takes place in the same world, chronologically placing itself between Front Mission 5 and Front Mission Evolved, during the year 2127. Wanzers, Front Mission's signature mechs, are mainly featured as enemies though it will be possible to steal one from the enemies.

As with any proper survival game, players will be able to craft items from the materials obtained on the battlefields. You may also lay down traps on the enemies' paths.

The game will feature three protagonists who get caught in a war incident in a Russian city. Players will switch between the three as the game progresses, likely to provide a different perspective on the same event. It sounds like switching is predetermined by the game rather than available at will like in Grand Theft Auto V, for instance.

While Left Alive will be mainly focused on offline gameplay, the developer didn't deny there might be a few online elements, though they didn't specify which ones.

What they did say is that there's going to be a fixed ending. Still, replayability elements are there since the players' actions may influence whether a certain character is happy or not, or whether a mystery is solved or remains hidden. Some NPCs in need of aid can be rescued or abandoned to their fate.

Left Alive is due next year for PlayStation 4 and PC and we'll be sure to cover it again once more details are released.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button