Kamiya: West/Japan Gap Is Enormous; Horizon, Forza Horizon 3, Days Gone & God of War Caught My Eye

Alessio Palumbo
God of War 2018 PS4

Hideki Kamiya is perhaps the most outspoken video game designer in the whole industry. He's known not only for his great work on games like Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta and The Wonderful 101, but also because he often makes unpredictable statements - social media (Twitter) included.

Metro GameCentral was able to interview Kamiya-san at E3 2016 and once again, he didn't disappoint in this regard. He stated without half measure that this year's E3 highlighted the currently huge difference between Western and Japanese games; he then added which titles in particular caught his eye in Los Angeles.

But to kind of shift gears a little bit, I can’t really talk down to Western games at all. I really think they’re kind of setting the pillars for the quality of this generation. Every time I come to E3 I kind of look around and it’s like, ‘Wow, those games are really good!’ But this year in particular, the general level of quality of the games and the gap between what the West is doing and what Japan is doing is enormous. And it really left an impression on me.

Specifically, Horizon looks amazing. Forza Horizon 3 is great, I’m a huge fan of that. And Days Gone looks really cool too. And I’m really looking forward to seeing God Of War, just from an action game perspective.

Kamiya seems to have good taste, as those were among the most popular games demonstrated at E3 2016. As for his next game, Scalebound is due in 2017 for Windows 10 and Xbox One.

An action RPG where players can explore the world (for the first time in a title by Platinum Games) of Draconis, Scalebound features Drew and his dragon companion, Thuban, as the main characters. The dragon can be ridden and customized, and the entire campaign will be playable in co-op multiplayer with up to four players.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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