Deus Ex: Mankind Divided’s Producer: “Final Build will be Very Consistent in Graphical Quality to E3 2015 Demo”
In an interview with Eurogamer, Oliver Proulx, producer of Deus Ex: Mankind Divided, explained that the final build of the game will be of similar visual quality to the E3 2015 demo.
“In terms of the graphical fidelity we’re very mindful of what we wanted to show at E3 that we don’t show something that’s impossible to achieve later down the road, and it was really discussed with the team.”
He continues that even though minor changes might occur, in both improvements or certain compromises, the overall quality will be more or less the same.
“We’re confident what we showed, what you’ll see when the game comes out, is going to be very consistent in terms of graphical quality. Obviously the game goes through iteration and the debugging phase, so you can pick up some differences there – some improvements, maybe some other compromises – but it’s going to be pretty much what we’ve got.”
The Deus Ex: Mankind Divided Dawn Engine Tech Demo can be viewed below:
In Deus Ex: Mankind Divided augmented humans are outcasts
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Now an experienced covert-agent, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Deus Ex: Mankind Divided is currently in development by Eidos Montreal for the PlayStation 4, Xbox One and PC. The title will use the new Dawn Engine and have support for DirectX 12 and AMD’s TressFX 3.0. We will bring you any new information on Deus Ex: Mankind Divided as well as soon as it becomes available.