Cities: Skylines First Expansion Coming September 24, Adds Day-and-Night Cycle & More
Paradox Interactive announced that the first expansion for Cities: Skylines, titled “After Dark,” will release worldwide on September 24, 2015.
The After Dark expansion will bring a variety of new features to Cities: Skylines including a day-and-night cycle
After Dark will include a variety of new features including a day-and-night cycle, new nighttime city services, options and more. After Dark will be available for Cities: Skylines on PC, Mac, and Linux for $14.99 via digital distributors everywhere.
“In After Dark, the sun will set on mayor-players’ in-game cities – but it will rise once nighttime is over, so nobody needs to worry. Towns will look – and behave – differently at night, with new leisure-focused nightspots, popular beachfront properties that thrive during the daytime and new systems such as taxicabs, prisons, bike lanes and much more.”
Paradox Interactive Brand Manager Jakob Munthe recently stated:
“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IVof paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.Advertisement
Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”
Cities: Skylines is a modern take on the classic city simulation.
The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
- Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water, electricity, police, fire fighting, healthcare and much more along with your city’s real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
- Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in fully fleshed out and well-crafted transport systems.
- Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
- Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
We will bring you any new information on Cities: Skylines as soon as it becomes available.