ARK Xbox One Runs At 30-45FPS; XB1 Optimizations Coming To PC Soon

Alessio Palumbo

Jesse Rapczak (Co-Founder of Studio Wildcard) revealed the first details of ARK Xbox One, which will release in Game Preview mode (Xbox One's equivalent to Early Access) next week.

First of all, he mentioned that ARK Xbox One currently runs at 30-45 FPS, which isn't bad at all considering that even high-end GPUs on PC struggle to maintain a higher frame rate at times.

That's mainly because of Xbox One specific optimizations which will be applied to the PC version soon, apparently.

ARK: Survival Evolved for Xbox One will be priced at $34.99 during the Game Preview phase.

Jesse Rapczak also clarified some details about the server structure for this version of the game.

You'll be able to use the official dedicated servers just like PC gamers or you can host a dedicated server on another Xbox One, though in that case you'll need two copies of the game and two Xbox Live Gold accounts.

There is a third option apparently, which is to host a private non-dedicated server for up to four players.

There won't be any splitscreen for ARK Xbox One's Game Preview launch, but it may be added later.

Finally, here's the controller layout.

ARK: Survival Evolved has been consistently at the top positions of Early Access game sales since its launch in June, and two months ago Studio Wildcard proudly announced to have surpassed 2 million units.

In the same story, we reported that the planned DX12 update for the game had been more difficult than anticipated for the developer. However, Rapczak had already mentioned that console optimizations would help with PC performance and after today's update, PC gamers can expect them soon.

Let's just hope that Studio Wildcard is still working on the DirectX 12 update too, for those of us who'd like to see the game running smoothly at maximum settings. ARK: Survival Evolved is expected to fully release in June 2016 for PC, Xbox One and PlayStation 4.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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