Yakuza 6: The Song of Life Delayed To April 17th; Demo Available on February 27th

Alessio Palumbo
Yakuza 6 PC patch

Yakuza 6: The Song of Life was scheduled to hit PlayStation 4 in North America and Europe on March 20th, but it has just been pushed back. The official Twitter account shared the following message with the community.

Yakuza 6: The Song of Life's release is being moved back a month to April 17th. This was a tough business decision we didn't make lightly. But with bad news, we also have some good news. This gives us more time to line things up for launch, and on February 27th, the demo for Yakuza 6: The Song of Life will be available and will allow players to bring their save into the game on release.

This will be the first time everyone will have a chance to play the game (a moment we have long been anticipating!) and we can't wait to hear what you think about it.

We have many new plans to reveal over the coming weeks to give you all more insight into the series, so stay tuned!

Yakuza 6 will be the last adventure of long-time series protagonist Kazuma Kiryu. In the next Yakuza game, we'll meet a new main character, Kasuga Ichiban.

Related Story Yakuza Kiwami 3 & Dark Ties Review – Go Home and Be a Family Man

In Yakuza 6: The Song of Life, Kiryu will find out exactly how much people are willing to sacrifice for family - be those ties through blood or bond - when he investigates a series of shadowy events that involve the ones he holds closest to his heart. He'll journey to familiar grounds in Kamurocho and the new setting of Onomichi, a beautiful, sleepy port town in Hiroshima Prefecture, in order to find the answers he seeks. Powered by the brand-new Dragon Engine, the game is the ultimate iteration of Yakuza's blend of gritty crime story, hyper-explosive combat, and all the vices and distractions those locales have to offer.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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