Xenoblade Chronicles 2 New Gameplay Footage Showcases Brand New Area And More

Francesco De Meo
Xenoblade Chronicles 2

Despite Nintendo not having shown much so far of the game, Xenoblade Chronicles 2 is still set for a release this holiday in North America and Europe. During this year's edition of Gamescom, the Japanese company took advantage of the event to show that development is proceeding smoothly.

During Nintendo's Gamescom 2017 livestream some brand new Xenoblade Chronicles 2 gameplay footage has been shown, showcasing a brand new area, battles, characters and more.

Related Story Xenoblade Chronicles 3 1.3.0 Patch Introduces Support For Wave 3 DLC, Bug Fixes

A couple of months back, Xenoblade Chronicles 2 director Tetsuya Takahashi talked about the quick development of the game.

The ease or speed of developing Xenoblade Chronicles 2 stems a lot from our having already created this architecture with Xenoblade Chronicles X. The game portion of Xenoblade Chronicles 2 is kind of overlaid on top of that fundamental architecture. I think that made the biggest contribution to why development went so fast. And in terms of Switch versus Wii U, another point is that we’ve only had to deal with one screen, so that also has made development a little bit easier.
And so to add to that, both at Nintendo and at Monolith, we wanted to have a major large-scale roleplaying game early in the Switch’s lifecycle. We thought about how we might accomplish that, and we wanted to do the same thing with the Wii U. But the development for Xenoblade Chronicles X was a little bit difficult, and that’s why it ended up being released a little bit later in the Wii U’s cycle. So we had a postmortem and tried to think ‘How can we deliver this at an earlier stage in the console’s lifecycle?’

Xenoblade Chronicles 2 launches on Nintendo Switch this holiday.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button