Xbox Scarlett To Feature Dedicated Ray Tracing Cores, Gears 5 Dev Confirms

Sep 10
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The next-generation consoles are releasing in around one year, but there’s still a lot we don’t know about the Xbox Scarlett and PlayStation 5. Ray tracing is going to be big on both consoles, but it’s not yet clear how it will be achieved without impacting performance too much. It seems like this will be done through dedicated hardware, at least on Xbox Scarlett.

Speaking with GameSpot about Gears 5, The Coalition technical art director Colin Penty talked about what’s next for the series, and he mentioned that having dedicated ray tracing cores is going to be huge, pretty much confirming that Xbox Scarlett will handle ray tracing through dedicated hardware.

Related World of Tanks Devs Working With Intel to Bring Ray Tracing Tech to All DirectX 11 GPUs

We don’t have anything to announce right now in terms of Gears with the new hardware–but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge.

It is being rumored that the PlayStation 5 will also support ray tracing through dedicated hardware, so it seems like the two consoles will be similar, at least in this regard.

The fact that Xbox Scarlett is going to sport dedicated ray tracing cores falls in line with what Phil Spencer says are the focuses for the next-generation console, as this should make ray tracing support have light impact on performance.

I think the area that we really want to focus on next-generation is frame rate and playability of the games.

This generation, we’ve really focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation.

The Xbox Scarlett releases next year worldwide. We will keep you updated on the console as soon as more come in on it, so stay tuned for all the latest news.

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