Xbox Next Is Rumored to Target 2027 Launch; Partial Specs Leaked

Francesco De Meo
Xbox logo on black background.
The Xbox next generation system is rumored to be targeting a 2027 release window

The Xbox next-generation system is reportedly targeting a 2027 launch window, according to a new rumors circulating online.

The rumor originates from a new video shared by Moore's Law is Dead on YouTube, whose track record regarding console rumors has been solid with on-point leaks for the PlayStation 5 Pro and the PlayStation Spectral Super Resolution upscaler. According to the YouTuber, multiple unspecified sources have revealed that Microsoft is talking openly about the 2027 release window with partners behind the scenes, with reports having become even more frequent since earlier leaks of the APU..

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Xbox Next AMD Magnus APU Leaked Specifications

Besides discussing the potential Xbox next-generation system release window, the new video by Moore's Law is Dead also discussed some of the specifications of the AMD Magnus APU that will power the system, which you can find summarized below.

Xbox Next (Magnus APU) Rumored Specs
APU ARCHITECTURE (Chiplet Design)
Total Die Size408 mm² (Full Size)
Chiplet 1 (SOC)144 mm² (CPU Core, Video Out, AI Engine)
Node: TSMC N3P (Node confirmed in alleged external documentation).
Chiplet 2 (GPU)264 mm² (Shared with desktop Radeon products)
Node: TSMC N3C or N3P (Unconfirmed).
GPU
Compute Units (CUs)68 RDNA5 CUs (Disabled from up to 70 CUs)
Shader Engines4 Shader Engines (3 standard engines + 1 lopsided shared engine with either 8 or 16 CUs). Each engine has 2 Shader Arrays.
L2 CacheAt least 24 MB L2 Cache (5x the Xbox Series X)
*Note: Speculative, based on desktop Radeon products.*
CPU
Core ArchitectureZen 6
Core CountUp to 3 Zen 6 cores (Faster than the PS6 Orion cores) + 8 Zen 6c cores
Shared 12MB L3 cache
*Note: Final usable core count is unknown.*
MEMORY AND POWER
Memory Bus192-bit Memory Bus
Total RAMUp to 48 GB of GDDR7 (Possible configurations: 24 GB, 36 GB, or 48 GB)
TDP (Estimation)250W to 350W (60-70% more than the PS6).
*Speculation: reportedly still aiming for a traditional console form factor.*
NPU
NPU Architecture110 TOPS (at 6W) or 46 TOPS (at 1.2W)
*Note: Two power modes are likely for energy budgeting to meet Microsoft Copilot requirements.*
AI Performance (TOPS)110 TOPS (at 6W) or 46 TOPS (at 1.2W)
*Note: Two power modes likely for energy budgeting to meet Microsoft Copilot requirements.*

Unlike for the PlayStation 6 Orion APU, Moore's Law is Dead doesn't know the final clock targets for the CPU and GPU of the Xbox next-generation system, so it's impossible to make a solid performance comparison between the two systems.

Even in the most extreme scenario of a 350W TDP, GPU clocking above 3GHz, and some CPU cores above 6GHz, the Xbox Next is expected to be no more than a third faster than the PlayStation 6. Considering Microsoft did lower the expected clock speeds of the Xbox Series X, the same could happen for the Xbox next-generation system, especially if the company is going for the expected power target of a console.

As such, on average, the Xbox next-generation system should be expected to offer the premium version of the performance the PlayStation 6 will offer, according to Moore's Law is Dead. If a game delivers 4K@120 FPS with ray tracing on the PS6, it will likely deliver 4K@144 FPS on the Xbox next-generation system. This is a small difference that will probably go unnoticed by anyone who isn't a PC-focused gamer playing on a high-refresh monitor looking for the very best.

As Moore's Law is Dead, the track record is not perfect, we have to take everything with a grain of salt until Microsoft announces the Xbox next generation system in much better detail than they have in the past. With both systems reportedly targeting a 2027 release window, the next console generation is fast approaching.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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