Xbox Exclusivity for Indiana Jones Made Sense, as It Is One of the Bigger Marketplaces for Games

Francesco De Meo
Xbox Exclusivity

The upcoming Indiana Jones by MachineGames is being developed as an Xbox console exclusive title, and Disney feels like Xbox exclusivity made sense for it, as it won't limit it reach in any significant way.

Speaking with Axios, Disney's longtime head of gaming Sean Shoptaw commented on the yet-to-be-fully-unveiled game, saying that exclusivity made sense at the time Microsoft requested exclusivity as Xbox is still one of the bigger marketplaces for games and the reach of the game wouldn't be limited. The deal made sense both financially and strategically, according to Shoptaw.

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Together with commenting on Indiana Jones Xbox exclusivity, Sean Shoptaw commented on the Star Wars: Knights of the Old Republic remake, which is going through some extremely troubled development, saying that Disney is incredibly proud of the original game and is aware of the demand for it.

Securing exclusives has become an important part of the business for both Microsoft and Sony, and both companies seem bent on keeping certain franchises away from the other's system. The Indiana Jones Xbox exclusivity, alongside those of other high-profile games like Bethesda's Starfield, is balanced by Sony having a privileged relationship with Square Enix, which may end up keeping games like Final Fantasy XVI and Final Fantasy VII Remake and Rebirth from the hands of Xbox players.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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