Wanted: Dead Is an Upcoming Hardcore Action Game from Ex Ninja Gaiden Developers

Oct 4, 2021 at 04:22am EDT
Wanted: Dead

110 Industries announced three games in the past few days, the most exciting of which is titled Wanted: Dead. A hardcore action game developed by Soleil (known for games like Ninjala, Samurai Jack: Battle Through Time, NARUTO TO BORUTO: SHINOBI STRIKER, Travis Strikes Again: No More Heroes, and Devil's Third), it will be released next year for PC, PlayStation 5, and Xbox Series S|X.

Here's a brief overview of Wanted: Dead according to Soleil.

Related Story Wanted: Dead Review – Devil’s Fourth

Featuring spectacular melee combat and exciting gunplay, Wanted: Dead's new teaser trailer offers a peek at a dark and dangerous version of sci-fi Hong Kong where you will need sharpened skills to survive.

Players assume the role of Lt. Hannah Stone, leader of the “Zombie Unit”, an elite team who work outside the purview of the traditional police force. Taking inspiration from the likes of Devil May Cry and Bayonetta, a deep combat system will give you the opportunity to take on enemies up-close and personal, or engage with guns from a distance, with cool slow-motion sequences, and a limb-severing mechanic that changes enemy attack patterns adding style and substance to combat encounters.

Offering a change of pace to Wanted: Dead's adrenaline-pumping combat, non-combat sections and the chance for Lt. Stone to chill at the HQ to consume food and drinks for buffs gives the game intriguing variety, as well as offering players the chance to soak in more of its rich lo-tech sci-fi world.

Gematsu reports that Hiroaki Matsui, the director of Ninja Gaiden and its sequel, will be directing Wanted: Dead. Producer Yoshifuru Okamoto also worked on Ninja Gaiden II, while Lead Designer Natsuki Tsurugai is credited for doing some work on Sekiro: Shadows Die Twice and Pokémon Sword. The game's soundtrack will be made by Russian electric music composer and DJ Dasha Rush.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.