Ghostrunner Makers New First-Person Soulslike Valor Mortis Arrives on PC, PS5, and Xbox Series in Fall 2026

Apr 10, 2026 at 12:39pm EDT
A gameplay scene from the video game Valor Mortis shows a character with dual swords preparing to attack in a forest setting, with the player aiming a firearm at the character.

Valor Mortis is the next game from One More Level, one of the studio's behind first-person fast-paced cyberpunk sci-fi action platformer, Ghostrunner. It was first revealed back at Gamescom 2025, where Wccftech's Francesco De Meo got to check it out and called it one of the best games at the showcase. Now, we're finally starting to get closer to its release, as One More Level reveals a new release window for Fall 2026.

The news came as part of Valor Mortis' inclusion in the Triple-I Initiative Showcase 2026, where it showed off new gameplay and capped off the trailer with a release window reveal. The trailer showed off new parkour features, new combat mechanics, and overall showed off more of the intense action players can look forward to.

Related Story Triple-I Initiative Showcase 2026: Everything Announced

The studio then followed up the Triple-I Showcase trailer with a bit of a developer deep-dive, digging more into what the trailer showed, and confirming a few more details about how the game is progressing in its development.

For one thing, the game is officially content complete, and the studio is currently working on getting is alpha version buttoned up. It's clear that the studio is closing in on the final stages of Valor Mortis' development, so hopefully it's not too much longer until that Fall 2026 release window becomes a proper release date. The studio also confirmed as much in a post on the game's Steam page, saying that this reveal "marks our sprint to the final stretch of development."

"There's still a lot to do as we push towards launch in Fall 2026! Since Ghostrunner 2, we have been working very hard to craft Valor Mortis as the biggest game our studio has ever made. We know that we'll need to prove ourselves. We don't think anyone has mixed first-person perspective and the soulslike genre in this way before. So far, we've already used lots of your feedback from the original playtest but we will be looking for more people to try the game soon."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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